E3 2013, arguably the world's largest
international gaming convention, finally brought the clear light of
day onto the next generation of gaming – the 8th
generation to be exact. Sketchy details and rabid rumors were either
dispelled or brought fame to a faction of rumour mongers as they hit
the right notes on what was to be or not to be.
Apart from the massive and repeated PR
gaffes that has enshrouded the Xbox One since it's release – and
seemingly placing the Xbox One as an inferior product in the eyes
consumers and industry observers - in reality Microsoft's Xbox One
and Sony's PlayStation 4 are more similar than dissimilar. They both
share similar hardware infrastructure with an almost identical 8-core
CPU/APU from AMD, they both carry a blu-ray drive and offer similar
levels of interactivity into the digital space with cloud computing
and social gaming at its forefront.
More critically, both consoles offer a
gesture-driven interactivity akin to Tom Cruise's 'futuristic'
actions in the movie 'Minority Report' via cameras that capture all
your movements, even when you're lazily slouched on the sofa.
Something that Microsoft tried to adapt onto the computing space with
touchscreens and Windows 8, fairly unsuccessfully so far though. On
these consoles, the adaptation of that technology is way ahead.
And this is where it gets interesting.
While clearly a gaming console at it's heart, both these machines are
in reality powerful computers designed to turn the TV screen into a
portal that is only limited by technological limits of the digital
space.
These are next-generation devices that
will integrate the living room into the digital space; that will
integrate devices, technologies, entertainment and social media - via
gestures and voice commands - and deliver it to us in the comfy
confines of our living space.
The way ahead is an integration of
mobile devices – smartphones and tablets – with our TV screens.
Microsoft has already introduced
SmartGlass that will integrate the Xbox 360 and Xbox One with
Windows, Android and IOS devices.
Sony, on the other hand, already has
Remote Play that transmits video and audio from Playstations to their
portable gaming devices. A PlayStation APP is also in the works.
Similar to SmartGlass, it too will integrate the PlayStation 4 with
Android and IOS devices, allowing you to game anywhere, anytime, on
your platform of choice, and opening up a world of possibilities.
What does this mean for digital
advertising?
Microsoft has already announced NUads,
a form of advertising that integrates voice, facial recognition and
gestures, to deliver tailored advertisements on the consoles. Early
polls has shown a much higher level of engagement via these ads.
Microsoft has gone as far as to say that it will 'reinvent' TV
advertising.
I'm sure the Sony isn't far off from
using the Playstation 4 in a similar sense as it has all the tools to
do so as well.
Off the top of my head, it seems a
pretty exciting time for both gamers and advertisers. Imagine
slashing your way through a horde of zombies in Resident Evil or Dead
Rising for example. After hours of challenging play, you find
yourself safely in a building. Nestled indiscreetly in the building
is an Apple store. And as a reward, you can now purchase the latest
iPhone at a discounted price. Integration via mobile device means you
can now do this immediately via an online store or via coupons that
can be redeemed. Such rewards for efforts could be mutually
beneficial for both advertisers and game creators, and opens up even
more avenues for product placements, something that perhaps can be
tapped upon more in the multi-billion dollar gaming world.
Via Xbox Live and the PlayStation
Network, user account details have already been collated in the
registration process. The choice of games and media that a user
consumes will be able to be tracked as well. And this offers
advertiser the opportunity to offer targeted ads to relevant
demographics. Win-Win.
This is just a brief and, somewhat
crude, raw thoughts on what it could be, what it could spell for the
future of gaming and advertising. But clearly, once crystallised,
just like how smartphones have opened up a whole new world of
advertising, the release of these consoles is perhaps the soft
evolution that could eventually herald a whole new-age of
advertising, and make the TV relevant once again in the digital
space.
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